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The QTPlgImagePlay class allows you to apply to still images the set of graphics transformations and effects featured by a .







The QTPlgImagePlay class constructors are called when you create a new instance of the class, while the ˜QTPlgImagePlay class destructor, is called automatically when the class is no more in use. Also, you can invoke the class destructor by setting the instance of the class to nil.
Once a new class instance is returned, it is good practice to check the class property to be sure that the new object can be used. See the QTPlgImagePlay’s validity conditions for more details.

The class provides you with the following initializer methods:
()
This is the default constructor. No source image is specified so you will need to use the class property to indicate the data source of the presentation context
(p as picture)
use this constructor to initialize the presentation context with the source of data to be used. You can change the source image at any moment by using one of the class methods
(p as )
use this constructor to initialize the presentation context with the data source specified by the p. You can change the source image at any moment by using one of the class methods

returns the currently displayed data as a Realbasic picture

(p as picture)
use this method to set up the source of data to be presented with the RealBasic picture specified by the p. Any previously defined image will be disposed before using this new one
returns nothing. Check the class property for errors
(p as )
use this method to set up the source of data to be presented with the raw image data specified by the p. Any previously defined image will be disposed before using this new one
returns nothing. Check the class property for errors